WarCouncil

Detail Lighting ( The Scene )

Detail Lighting ( The Scene )

Full Material ( Castle Wall )

Full Material ( Castle Wall )

AO/N/R/BC Maps ( Castle Wall )

AO/N/R/BC Maps ( Castle Wall )

Detail Lighting ( Castle Wall )

Detail Lighting ( Castle Wall )

Full Material ( MetalTrimSheet )

Full Material ( MetalTrimSheet )

Detail Lighting ( MetalTrimSheet )

Detail Lighting ( MetalTrimSheet )

R/N/AO/BC ( MetalTrimSheet )

R/N/AO/BC ( MetalTrimSheet )

Full Material ( RockTrimSheet )

Full Material ( RockTrimSheet )

AO/N/R/BC ( RockTrimSheet )

AO/N/R/BC ( RockTrimSheet )

Detail Lighting ( RockTrimSheet )

Detail Lighting ( RockTrimSheet )

Full Material ( WoodFloor )

Full Material ( WoodFloor )

Detail Lighting ( WoodFloor )

Detail Lighting ( WoodFloor )

R/N/AO/BC ( WoodFloor )

R/N/AO/BC ( WoodFloor )

Full Material ( WoodTrimSheet )

Full Material ( WoodTrimSheet )

R/N/AO/BC ( WoodTrimSheet )

R/N/AO/BC ( WoodTrimSheet )

Detail Lighting ( WoodTrimSheet )

Detail Lighting ( WoodTrimSheet )

Progress GIF

Progress GIF

References

References

WarCouncil

Hello everyone, The scene is my idea about an empire planning which nation shall fall next .The project took me a whole month to complete.
I was responsible for all aspects of the project. . All the Procedural material was made by me in substance designer. I made the main ornaments in Maya and use JRO Ornament Kit to put the extra detail. After that, I baked all the maps and started making the Sheets in Designer. All the books I used to populate the room was from Unreal marketplace.
I give my thanks to Dinusty's Empire, FlippedNormals, Polycount, ExpPoint's discord Channel for you guys awesome critique, it helps me a lot with my project.
Thanks for watching, and please do let me know if you have any feedback, or any questions!