This project was a September Challenge from Dinusty. However, I was too busy with my college's works. However, I still want to improve my skill and workflow. So, I decided to do it anyway. During this practice project, the primary skill I want to learn is to hide seams.
I learn a lot about Unreal Engine 4 material shader and Material to Engine workflow. I try to avoid texturing every single object and only use a material I made in Substance Designer to speed up the workflow. I learn how to use the RGB Mask more effectively. I now know about skirt and duct tape workflow. Also, The vines are from Megascans.
The is the website that shows me how to create skirt: https://medium.com/gametextures/tutorial-enhancing-your-scenes-with-natural-looking-mesh-decals-and-skirts-bc5afe389689