Downtown – A Near-Futuristic Saigon

Final Render

Final Render

Detail Lighting

Detail Lighting

Houdini Tool in UE5

PCG Tool

Mid to Small Prop for set dressing

Mid to Small Prop for set dressing

Buildings that are procedurally generated using Houdini

Buildings that are procedurally generated using Houdini

Downtown – A Near-Futuristic Saigon

This piece is inspired by my hometown, Saigon, reimagined in a near-futuristic setting. I created it as my final project before graduating in May 2025, and it's significant to me since I recently passed my citizenship test. I officially became a citizen of the United States. This artwork is my way of honoring where I was born and raised while celebrating the new chapter in my life.

The project was built primarily using Maya, Houdini, and Substance Designer. It also marks the beginning of my interest in procedural workflows, which I’ve found incredibly efficient and powerful for game development.

Thank you to the Game Art Alliance for guiding me through the procedural process and to Joshua Buck and JoAnn Patel for their invaluable feedback, which helped improve the final result.